Play Pontoon 21 as if you were at the casino!


Play Pontoon against the dealer and see who can get 21 without going bust!

  • Large high quality cards and chips
  • Leaderboard to boast your score
  • The table max limit is 20,000
  • Pontoon pays 2 to 1
  • Five Card Trick pays 2 to 1
  • Player must twist if hand totals 14 or less
  • Dealer must twist on soft 17 and stick on hard 17 or higher score
  • When the game is a tie, dealer wins
  • Split option available if the first two cards are the same, inclusive of Aces
  • Buy (double down) option available at any time on any cards and double after split is allowed, but only once per individual hand
  • Shuffling after half of the 6-deck cards played

Game Rules

Pontoon is the English version of the popular table game Blackjack. While Pontoon follows the same general structure as Blackjack, there are a few major changes to the rules that make Pontoon a challenging and distinct table game.

The goal of the game is to accumulate cards with point totals as close to 21 as possible without going over. Face cards (Jacks, Queens, and Kings) are worth 10 points. Aces are worth 1 or 11, whichever is preferable. All other cards are worth their face value. If your first two cards total 21 points with an Ace and any ten-value card (Jack, Queen, King, and Ten), you have the best hand possible, which is known as “Pontoon.” In Pontoon you also have the option of winning with a “Five Card Trick,” in which you draw (“TWIST”) to five cards without hitting 21. A Five Card Trick is the second best hand in Pontoon, and beats all other hands except for a Pontoon hand. As the player in Pontoon, you are always competing against the dealer.

The player is dealt an initial two card hand with the option of drawing more cards to bring the total value to 21 or less without exceeding it ("busting"), so that the dealer will lose by having a lesser hand than the player or by exceeding 21. The players must choose whether to "twist" (take a card), "stick" (end their turn), "buy" (double wager, take a single card and continue play), or "split" (if the two cards have the same value, separate them to make two hands). The players must twist if their hand totals 14 or less.

After all player hands have finished playing, the dealer's hand is resolved by drawing cards until the hand busts or achieves a value of 17 or higher (a dealer total of 17 including an Ace, or "soft 17", must twist one more card). The dealer never buys nor splits. The dealer will not decide to twist or stick based on your hand, and must strictly abide only by the dealer rules. As the player, your strategy should be based on what cards you have in your hand while taking into consideration what card the dealer has showing.

At the end of the game, if your hand total exceeds 21, you have “BUST” and you lose your wager. If your hand total is equal to the dealer’s hand, the game is considered a tie, and you lose. If your hand is closer to 21 than the dealer’s hand, you win the same amount as you wagered. If you make a Five Card Trick and the dealer does not have Pontoon, you win 2:1 the value of your wager. If you have Pontoon, you win 2:1 the value of your wager, unless the dealer also has Pontoon. Pontoon beats a combined card score of 21.

Shuffling after half of the 6-deck cards played. The player can also choose to shuffle cards before next game.


Hand Values and Pays

Winning hands in descending order:

HAND Combinations PAYS
Pontoon An Ace and any 10 value card 2:1
Five Card Trick Any five cards with a maximum value of 21 2:1
21 Any three or four cards with a value of 21 1:1
Below 21 Any three or four cards with a value of less than 21 1:1
Bust Any three or more cards with a value of more than 21 Dealer Wins
Tie Total value equal to the dealer’s hand Dealer Wins

How to Bet

To bet just tap chips on the table. You can increase your bet by touching the 1, 5, 50, 100, or 500 chip. You can reduce your bet by touching the betting chip stack. To clear a bet just tap the Clear button or reuse the last bet amount by touching the Rebet button.

To play, press Deal.

Once the cards are dealt, you can twist, stick, buy, or split. Twist deals you one card. You can twist as many times as you like. Stick ends your turn. When you select Buy, your bet is doubled, you are dealt one card and you can keep twist until you decide to stick, or until you bust. If your first two cards are of equal point value you may choose to split the cards into two hands by press Split. When split, each of the two cards becomes the first card of a new hand and another wager of equal value to the first wager is made for the second hand.


Player Actions

  • TWIST: Take another card from the dealer. You must twist if your hand totals 14 or less.
  • STICK: Take no more cards.
  • BUY (DOUBLE): You can Buy (double your wager) at any time even after split, but only once per individual hand. After you buy, you can twist until you decide to stick, or until you bust. You will be dealt a minimum of one additional card after you buy.
  • SPLIT: If your first two cards are of the same value, you may “split” them into two separate hands, placing a second wager of equal value. The dealer separates the two cards and draws a further card on each. You then proceed to twist as usual. In the case of ten-valued cards, all ten-value cards are treated the same. If you split Aces, they are treated as if they were any other pair. You can twist, buy or play just like they were a pair of sevens.You can split up to two hands. Further splitting of post-split hands is not allowed. Pontoon after a split are counted as normal Pontoon.